Dear Ferdinand, I just built and launched 5592/MinGW/QtCreator/compiled-as-downloaded on Win7-64/i7/NVidia GTX580M (OpenGL4.2.0).
Performance here may be even slightly better than the pre-merge trunk (running both in parallel, I have about 55fps vs. 51 fps for similar settings, but both numbers are not stable, so I would say they perform approximately equal). But at least in perspective projection, with a "spherical" landscape, the image corners in wide-angle mode are worse than before. See attached screenshots. The triangles on the corners are extremely blurred. Is there a bug in the texture mapping for clipped triangles? https://dl.dropbox.com/u/30092392/stellarium-11.4.png https://dl.dropbox.com/u/30092392/stellarium-r5592.png Also, in stereographic mode, the tesselation appears to be much coarser, so there are visible straight edges where there were none previously. Compare screenshots: https://dl.dropbox.com/u/30092392/stellarium-11.4b.png https://dl.dropbox.com/u/30092392/stellarium-r5592b.png The metal bars along the horizon are actually an artificial horizon, and should follow the horizon markers. It's a square seen from the inside, so there should be no edges at 90/180°. Here, also the illumination seems to be too bright, the gray concrete is overexposed in the lower left. So much for my first impressions. I will try to make a "release" build for my netbook soon. Do I have to set this in CMakeLists.txt or is there a setting in QtCreator for this? Also, where do I set a 64bit compile? (Is this possible with MinGW?) I guess failing to load star catalog 8 is caused by the 32bit addressing limit. TNX, G. On Do, 6.09.2012, 08:13, Ferdinand Majerech wrote: > There are still performance issues getting fixed. > > Just after 5592 there was another significant improvement > (not yet in trunk): could you test how it compares? > (https://code.launchpad.net/~kiithsacmp/stellarium/glexperiment) (Also describe the load you're getting 4-7FPS with? (just opened Stellarium?) > > Still, those results seem worse than what I'd expect from 5592. > Did you build the release build? Debug build is visibly slower. > (I have ~30FPS -when launched - on an Athlon64 3200+.) > ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
