On Do, 29.08.2013, 15:39, Fabien Chéreau wrote: > Hi Bogdan, > > On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov <daggers...@gmail.com> > wrote: [...] > >>> - suppress completely GL1-related code and focus on shader-based >>> rendering only. This is also almost done in the branch. >> >> >> Well, let's say I'm not really comfortable with that, since my current >> computer supports only GL1... > > That's annoying, what kind of hardware are you using ?? Most of the > basic computer now ship with at least integrated HD graphics which is > usually just fine...
I think the ANGLE layer in Qt5 is there to translate OpenGLES2 for all devices with DirectX9c or so, this should at least include most Intel GMA which are only OpenGL1.4. Of course, Windows-only, but I hope it works for my Atom... G. ------------------------------------------------------------------------------ Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel