Sorry, no time to compile anything before Sept.10 (just packing for
conference week). If you can prepare me an install package including
Qt5-angle, I am willing to test within the next 6 hours, or on the evening
of Sept9.

G.

On Do, 29.08.2013, 16:21, Fabien Chéreau wrote:
> Could you maybe have a try on your atom?
> Fabien
>
> On Thu, Aug 29, 2013 at 4:09 PM, Georg Zotti <georg.zo...@univie.ac.at>
> wrote:
>>
>> On Do, 29.08.2013, 15:39, Fabien Chéreau wrote:
>>> Hi Bogdan,
>>>
>>> On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov <daggers...@gmail.com>
>>> wrote:
>> [...]
>>>
>>>>>  - suppress completely GL1-related code and focus on shader-based
>>>>> rendering only. This is also almost done in the branch.
>>>>
>>>>
>>>> Well, let's say I'm not really comfortable with that, since my current
>>>> computer supports only GL1...
>>>
>>> That's annoying, what kind of hardware are you using ?? Most of the
>>> basic computer now ship with at least integrated HD graphics which is
>>> usually just fine...
>>
>> I think the ANGLE layer in Qt5 is there to translate OpenGLES2 for all
>> devices with DirectX9c or so, this should at least include most Intel
>> GMA
>> which are only OpenGL1.4. Of course, Windows-only, but I hope it works
>> for
>> my Atom...
>>
>> G.
>>
>>
>>
>>
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-- 
Dipl.-Ing. Dr Georg Zotti
Ludwig Boltzmann Institute for
  Archaeological Prospection and Virtual Archaeology (LBI ArchPro)
Hohe Warte 38
A-1190 Wien



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