On Fri, Oct 11, 2013 at 11:14 PM, Fabien Chéreau <fabien.cher...@gmail.com> wrote: > Actually, it seems that this code is deactivated right now :( > I see this in Steltexture.cpp > > bool genMipmap = false; > > if (genMipmap) > > glGenerateMipmap(GL_TEXTURE_2D); > > > Guillaume was working on a code cleanup for textures, so it could be that > this will be fixed when he merges.
Yes, the branch lp:~stellarium/stellarium/textures-cleanup supports mipmap textures. Maybe we should try to merge it into trunk at this point. -- Guillaume guillaume.cher...@gmail.com +886 970422910 ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel