On Fri, Oct 11, 2013 at 11:14 PM, Fabien Chéreau
<fabien.cher...@gmail.com> wrote:
> Actually, it seems that this code is deactivated right now :(
> I see this in Steltexture.cpp
>
> bool genMipmap = false;
>
> if (genMipmap)
>
> glGenerateMipmap(GL_TEXTURE_2D);
>
>
> Guillaume was working on a code cleanup for textures, so it could be that
> this will be fixed when he merges.

Yes, the branch lp:~stellarium/stellarium/textures-cleanup supports
mipmap textures.  Maybe we should try to merge it into trunk at this
point.


-- 
Guillaume
guillaume.cher...@gmail.com
+886 970422910

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