On Wed, Nov 6, 2013 at 11:00 PM, Georg Zotti <[email protected]>wrote:

> Dear Fabien,
>
> On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote:
> > Hi Georg,
> >
> > On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti
> > <[email protected]>wrote:
> >
> >> Dear all,
> >> I have started a few amendments to the landscapes. So far, drawing fog
> is
> >> now available for spherical and fisheye panos, and a little surprise
> for
> >> light-polluted sites as well. It is now possible to clip away (the
> usually
> >> transparent) upper parts of spherical landscapes to save texture
> memory.
> >> Also, I try to improve the documentation of whatever code I stumble
> over
> >> in my attempt to understand it.
> >
> > the features sound interesting, but where is the code for this? Do you
> have a working branch?
>
> Yes, https://code.launchpad.net/~georg-zotti/stellarium/landscape-addons
>
>
> >
> >> There is one landscape type request here:
> >>
> https://blueprints.launchpad.net/stellarium/+spec/landscape-custom-horizon
> I have the feeling it can be done with the StelSkyPolygon class, or
> something including StelSphereGeometry, or OctahedronPolygon, or a
> sibling
> >> to StelSkyPolygon (drawing in Alt-Az coords), but I don't see those
> classes used anywhere in the program. Are they brand-new, some stuck
> development that never went into proper use, or so old that they are
> deprecated? Any usage examples in a plugin I was not aware of?
> >
> > I developed those classes while working on SVMT the plugin which
> displays
> > sky surveys planning at ESO.
>
> Ah, I had the slight suspicion...
>
> > They are mostly functional (they are some unit
> > tests), but are not much used in the base Stellarium. The feature
> request
> > from the blue print could indeed be implemented using those classes
> since
> > the horizon line (plus the ground below) just form a (very large)
> polygon.
>
> Yes, that was my thought here. If the classes work, it may be not too hard
> then. (I will also not finish this week, though) Or, any help appreciated.
> If reading a JSON already works, transforming alt/az text lists to JSONs
> should be simple enough for users. Which one is the best to use?
>
> Another thought involves sampling the landscape texture if it is
> transparent at a location. (It may allow better true-landscape sunrise
> etc. predictions) Can this be done via a StelTexture?
>

Not very easy via a StelTexture, since the data resides already in the
graphic card. But the values could be computed at landscape load time I
guess.

Fabien


> G.
>
>
>
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