Hi Bogdan,
my feeling is that we need to wait for Qt 5.2 to be released to finish the
port to Qt5. It's only the matter of waiting for a few days now.
As you say, there is at least one issue with current Qt 5.2 beta, the
blinking in full screen, which needs to be addressed. I think it's a Qt bug
because it appeared after an update on my computer even if I can't prove it.
I was not aware of the date issue. I'm not aware of other important
problems.
Qt5.2 provides also the new QOpenGLTexture class which will allow to get
rid of some crappy part of the code (see
https://code.launchpad.net/~stellarium/stellarium/text-use-opengl-buffer
branch).
One of the question is: do you guys agree to require Qt 5.2 for building
Stellarium? It bascially means that you cannot use the ubuntu packages
right now and need to manually install it.
Fabien
On Thu, Dec 5, 2013 at 3:56 PM, Bogdan Marinov <[email protected]> wrote:
> Hello.
>
> I've been able to build and run Stellarium with Qt 5.1.1 and Qt 5.2.0 RC1
> on Ubuntu 13.10 Squashed Salamander. The only noticeable side effect is
> some horrible screen flashing when I open a settings window, but it's
> usable for development. Thankfully I don't suffer from epilepsy...
>
> So I would like to know what is the current state of the project:
> - Which is the "official" required Qt version? 5.0.1? 5.1.1? It seems that
> the CMake file no longer states an explicit Qt version requirement.
> - Is the porting to Qt 5 considered complete? Alex Wolf told me of at
> least one bug caused by overlooked changes (QDate no longer supports the
> Julian calendar switch, which causes our unit test to fail).
> - Is the project usable/releasable in its current state? I'm getting
> emails from the bug tracker about crashes and white screens on certain
> platforms.
> - Are there any major issues that need to be addressed before a release?
> - Are we going to wait for Qt 5.2 and implement new features (for example,
> time zones, Georg Zotti's landscape stuff) before a new release?
>
> And in general, what else do I need to know?
>
> Regards,
> Bogdan Marinov
>
>
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