Hi!
2014-05-03 1:42 GMT+07:00 Arindam Sarkar <93rocking...@gmail.com>:
> Hello! I want to work on Stellarium for ESA Summer Of Code. Although
> I'm not an avid star-gazer, I like the software. I loved the
> interface. I have used C++ with QT for GUIs before, although small
> projects, but nothing of this scale, interface is really good. Just
> that the dialogs don't go away when another is opened. I think that
> when one is open, other should close, otherwise overlapping
> transparent windows don't look good.
> I spent some time on the ideas page, and I liked all the ideas.
>
You can freely propose patches for Stellarium in any time :)
> But, as of current implementation Idea #2 (Irregular Solar System
> bodies) needs to be implemented. I use v0.11.4, and Phobos looks
> pretty unrealistic (as suggested in the idea page as well). But I've
> never worked with OpenGL before. Do I qualify? I can learn it,
> depending on how much do I need to learn in the time before project
> starts.
>
Solving of this idea requires OpenGL experience, sorry. IMHO it not for
OpenGL-beginners.
> Also Idea #3 is pretty interesting (nomenclature for bodies of Solar
> system). Some software out there already do that, not of all the
> bodies though, Moon, Mars mostly. But one thing to ask, how will the
> mapping of labels should take place? I mean, should all the bodies in
> user's FOV, at a certain zoom level, should show up features, then as
> user zooms in, show nearer to surface details? Or user selects a body
> first, then details show up?
>
I think at a certain zoom level, should show up "markers" for surface
details for bodies, which currently visible for user.
--
With best regards, Alexander
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