Hi! Maybe it should be tested on a 64bit system first?
Another observation/problem possibly concerning Angle in general: Yesterday I compiled this branch on my Atom 450 netbook (Win7starter/32bit; MSVC2012/Angle; takes ages...). It compiled flawlessly and seemed to work (started), but the shader programs were then rejected as being too long for Angle, which came with startup message declaring support for vertexshader/pixelshader 2.0 only (which is what Atom N450/GMA3150 can do natively). I cannot find any info on how to programmatically check shader level support from the GPU: is Angle limited to pixelshader2, vertexshader2 and the shaders fail on every Angle system, or would it compile vs_3, ps_3 if the graphics card supports this, i.e., does the startup message on a capable system mention vs_3/ps_3 support? Going for Angle was the hope to support simpler/older hardware (say, 2006 and later, designed for Vista/Win7), so if there would be a way to support vs_2+ps_2 hardware like Atom or older Radeon or Intel GMA by utilizing simpler shader programs (sacrificing e.g. ring shadows, normal maps, etc.?) after some tests, there would be less users having to use super-slow MESA. (But I'm happy at least MESA is a stable fallback...) Kind regards, Georg On So, 27.07.2014, 09:21, Alexander Wolf wrote: > Hi! > > 2014-07-26 13:06 GMT+07:00 Guillaume Chereau > <[email protected]>: > >> > I tested it on Windows 7 (32-bit) with MSVC - it works! But (!) this >> code >> > has troubles in convertToSpectralType method (on linux too). >> >> Ah yes, I commited a fix. Thanks for testing. >> > > Is it ready to merge? > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
