Hi!
2014-07-27 16:38 GMT+07:00 Georg Zotti <georg.zo...@univie.ac.at>:
> Maybe it should be tested on a 64bit system first?
>
I tested on Win7/MSVC/ANGLE (x86/x64) - it work without problem.
> I cannot find any info on how to programmatically check shader level
> support from the GPU: is Angle limited to pixelshader2, vertexshader2 and
> the shaders fail on every Angle system, or would it compile vs_3, ps_3 if
> the graphics card supports this, i.e., does the startup message on a
> capable system mention vs_3/ps_3 support?
>
If system is supported vs_3/ps_3 then it will be used.
--
With best regards, Alexander
------------------------------------------------------------------------------
Want fast and easy access to all the code in your enterprise? Index and
search up to 200,000 lines of code with a free copy of Black Duck
Code Sight - the same software that powers the world's largest code
search on Ohloh, the Black Duck Open Hub! Try it now.
http://p.sf.net/sfu/bds
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel