Hi!

I just saw the test builds of 0.13.0.80 available and started testing on
the PCs in my reach.

Most interesting for me was ANGLE on my Atom netbook with mediocre
GMA3150. Like before, the shader programs are too long :-(

Fabien, the startup diagnostics for win32 ANGLE versions seem to always
come with answer like

GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150
Direct3D9Ex vs_0_0 ps_2_0)"


GL renderer is "ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0)"
(about 60 fps here)


or, on a more capable system (which I will not use with ANGLE, it's 196fps
native vs. 60fps ANGLE!):

GL renderer is "ANGLE (NVIDIA GeForce GTX 580M   Direct3D9Ex vs_3_0 ps_3_0)"


>From this I see a way of discerning shader capabilities of the graphics
hardware if running ANGLE. (Testing the ps_2_0 or ps_3_0 answer.) Would it
be possible for you to develop alternative ultra-simple shaders (no
shadows, no normal mapping, etc.) for the minimal-hardware systems?


The Atom/GMA3150 returns vs_0_0, would that in general be a kill-me answer
indicating that ANGLE cannot support this platform in any way? ( -->MESA
fallback...)

Kind regards,
Georg




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