Hi!

2014-08-10 7:03 GMT+07:00 Georg Zotti <[email protected]>:

>
> Most interesting for me was ANGLE on my Atom netbook with mediocre
> GMA3150. Like before, the shader programs are too long :-(
>
> Fabien, the startup diagnostics for win32 ANGLE versions seem to always
> come with answer like
>
> GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150
> Direct3D9Ex vs_0_0 ps_2_0)"
>
>
> GL renderer is "ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0
> ps_3_0)"
> (about 60 fps here)
>
>
> or, on a more capable system (which I will not use with ANGLE, it's 196fps
> native vs. 60fps ANGLE!):
>
> GL renderer is "ANGLE (NVIDIA GeForce GTX 580M   Direct3D9Ex vs_3_0
> ps_3_0)"
>
>
> >From this I see a way of discerning shader capabilities of the graphics
> hardware if running ANGLE. (Testing the ps_2_0 or ps_3_0 answer.) Would it
> be possible for you to develop alternative ultra-simple shaders (no
> shadows, no normal mapping, etc.) for the minimal-hardware systems?
>

Georg, can you remove highp and mediump instructions from shaders (like at
http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/6848) and
check it again?

-- 
With best regards, Alexander
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