Hi! 2014-08-10 7:03 GMT+07:00 Georg Zotti <[email protected]>:
> > Most interesting for me was ANGLE on my Atom netbook with mediocre > GMA3150. Like before, the shader programs are too long :-( > > Fabien, the startup diagnostics for win32 ANGLE versions seem to always > come with answer like > > GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150 > Direct3D9Ex vs_0_0 ps_2_0)" > > > GL renderer is "ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 > ps_3_0)" > (about 60 fps here) > > > or, on a more capable system (which I will not use with ANGLE, it's 196fps > native vs. 60fps ANGLE!): > > GL renderer is "ANGLE (NVIDIA GeForce GTX 580M Direct3D9Ex vs_3_0 > ps_3_0)" > > > >From this I see a way of discerning shader capabilities of the graphics > hardware if running ANGLE. (Testing the ps_2_0 or ps_3_0 answer.) Would it > be possible for you to develop alternative ultra-simple shaders (no > shadows, no normal mapping, etc.) for the minimal-hardware systems? > Georg, can you remove highp and mediump instructions from shaders (like at http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/6848) and check it again? -- With best regards, Alexander
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