Dear fellow developers, Some bug reports indicate that Macs initialize their OpenGL differently and report only OpenGL 2.1 / GLSL 1.20 support on startup, which may lead to a crash in the planet shaders later. Some Apple websites/product lists indicate they should provide 3.3 or more throughout.
In the socis2015 branch, I have (for other reasons) added a command line switch --compat33 (short: -C) to suggest initializing an OpenGL 3.3 compatibility context. (This does not force anything. The driver may still do something else, like delivering a 4.5 compat. context.) If you have a Mac which usually reports OpenGL2.1, can you please test this and report if it helps? If yes, should this be an unconditional initialisation for all Macs? Thanks, Georg ------------------------------------------------------------------------------ Transform Data into Opportunity. Accelerate data analysis in your applications with Intel Data Analytics Acceleration Library. Click to learn more. http://pubads.g.doubleclick.net/gampad/clk?id=278785351&iu=/4140 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel