Hi Georg, I don't have a Mac to test on. The only problem I have on the PC is
under Windows 7. Every once in a while when I start up Stellarium it will ask
for a CD. I click cancel twice and then it will boot up and that's it. Then it
will check for updates and everything runs perfectly. I will be getting a Mac
here shortly and will run the test and get back to you. Take care. Tom Sweitzer
On Friday, March 25, 2016 11:45 AM, Georg Zotti <georg.zo...@univie.ac.at>
wrote:
Dear fellow developers,
Some bug reports indicate that Macs initialize their OpenGL differently
and report only OpenGL 2.1 / GLSL 1.20 support on startup, which may
lead to a crash in the planet shaders later. Some Apple websites/product
lists indicate they should provide 3.3 or more throughout.
In the socis2015 branch, I have (for other reasons) added a command line
switch --compat33 (short: -C) to suggest initializing an OpenGL 3.3
compatibility context. (This does not force anything. The driver may
still do something else, like delivering a 4.5 compat. context.)
If you have a Mac which usually reports OpenGL2.1, can you please test
this and report if it helps? If yes, should this be an unconditional
initialisation for all Macs?
Thanks,
Georg
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