On Thu, Dec 03, 2015 at 01:08:46PM -0800, K. "pestophagous" Heller wrote: > On Thu, Dec 3, 2015 at 9:16 AM, Dirk Hohndel <[email protected]> wrote: > > On Thu, Dec 03, 2015 at 04:25:56PM +0000, John Smith wrote: > >> > >> Out of interest, when do you think you might get Editting and downloading > >> working? > > > > The main QML UI developer right now is Sebastian and he is working on > > several other projects as well, so his contributions tend to come in > > chunks of "a few hours on a random day". I'm thrilled and excited that > > he's working on this - but we really need more people to wrap their mind > > around QML and contribute. I keep trying to encourage people to do so but > > haven't seen a lot of results so far... > > Shameless plug: > "results so far" include: > http://lists.subsurface-divelog.org/pipermail/subsurface/2015-November/thread.html#23414 > > accept it for the sake of supporting QML pokery! > :)
The reason I didn't accept it was the discussion with Lubomir and the fact that it was unclear to me what the final resolution / patch to accept ended up being. Can you resubmit? > (there's no QML in the patch, but it was a result of some efforts to > build and launch and debug the mobile version.) > > -------------------- > > recruiting hackers/testers of the mobile UI, it bears repeating what > Dirk said in November: > > <quote> > > And oh btw - you can quite easily test the QML on the desktop. > Simply enable SUBSURFACE_MOBILE in the cmake (easily > done with ccmake ) and you can build subsurface-mobile > on your Linux box ... > And then you can work on the QML code and test it quite efficiently. > /D > > </quote> > > i had no intention of hacking on the mobile version until i saw that. > OTOH, it seems several bug reports are now specific to actual phones, > so building on the desktop won't necessarily help with that... > but it's a step in the right direction, no? Definitely. It appears that while I can build and test Subsurface-mobile without a problem on my Macs (tried on three different ones) at least Robert can't get that to work. So YMMV. But yes, testing / working on this on your desktop is extremely viable. This doesn't solve the need to test on Android (and hopefully, soon, iOS), but it really helps. > then the next step is to install linux trickle daemon to simulate slow > 3G data transfer while on the desktop :) Umm. That's not really the issue... /D _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
