Em 5 de mai de 2016 12:27, "Marco Martin" <[email protected]> escreveu: > > Hi all, > at this point it's being a bit of a problem for me not being able to > add any C++ part in kirigami, since i cannot do a qml plugin (or > subsurface would break) > We included it as qrc resources in the beginning in order to make > something that worked quickly, but in the end it should be a normal > plugin on every platform. > This patch does that for android, it should also make things a bit > simpler, as removes the burden of maintaining the list of resources > updated. > > It's *NOT* ready yet tough, for two reasons: > it needs also a patch in the cmake file used to deploy > https://github.com/LaurentGomila/qt-android-cmake/pull/8 > so it depends on that being merged. > > And it's only for Android so far, so this would break the iOS version. > I don't have iDevices so i don't know exactly what should be done, but > the procedure should be similar, building the kirigami repo > separatedly then install it somewhere to then get packaged with the > installed files ending up in the same location where the qt imports > from qt itself end up. > > on windows/osx shouldn't be an issue as afaik only the desktop version > is build there
Nope, Mobile is also build, as it's easier and faster to debug some stuff in desktop mode. I'm without computer atm so I cannot test. Tomaz > > -- > Marco Martin > > _______________________________________________ > subsurface mailing list > [email protected] > http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >
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