> On May 5, 2016, at 9:07 AM, Marco Martin <[email protected]> wrote: > > On Thursday 05 May 2016 12:39:47 Tomaz Canabrava wrote: >>> on windows/osx shouldn't be an issue as afaik only the desktop version >>> is build there >> >> Nope, >> Mobile is also build, as it's easier and faster to debug some stuff in >> desktop mode. >> I'm without computer atm so I cannot test. > > if installed qt/plugins are used, there should be no problem > > the problem is the deployment for distributing binaries
iOS will be interesting since there appears to be no easy way to tell it which plugins to bundle. That's why we used to have a couple of bogus qml files in packaging/ios/Subsurface-mobile - I just yesterday finally understood why they were needed and was able to replace them with a less confusing dummy.qml file. I'll need to play with this to see if it magically pulls in the Kirigami plugin as well when I add Kirigami as an import there. In that context, is there a plugin, yet, with which I could test this? I looked at Kirigami master this morning and didn't see any sign of such a dependency, but maybe you are holding that back, waiting for us to get our act together? /D _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
