On Tue, Apr 21, 2009 at 1:42 PM, Martin Dengler <mar...@martindengler.com> wrote: > Imagine if it actually looked like the demo: > http://www.sugarlabs.org/index.php?template=gallery&page=media_01
Exactly my thoughts. There are a couple of things we have to be mindful of as we step into the wild 3D world... - memory footprint -- those smooth transitions count on having various full-screen buffers, one for each screen you might want to slide smoothly into. - batery burn -- the OpenGL API was originally designed for high end workstations, and has some battery-depleting features such as a hi-res timer event that triggers all the time and prevents sleep The iPhone uses these smooth UI tricks (to a fantastic effect), and its battery life is a fraction of every other phone -- I'd say that the 3D niceness is part of the reason why. cheers, m -- martin.langh...@gmail.com mar...@laptop.org -- School Server Architect - ask interesting questions - don't get distracted with shiny stuff - working code first - http://wiki.laptop.org/go/User:Martinlanghoff _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel