On Tue, Apr 21, 2009 at 1:42 PM, Martin Dengler
<mar...@martindengler.com> wrote:
> Imagine if it actually looked like the demo:
> http://www.sugarlabs.org/index.php?template=gallery&page=media_01

Exactly my thoughts. There are a couple of things we have to be
mindful of as we step into the wild 3D world...

 - memory footprint -- those smooth transitions count on having
various full-screen buffers, one for each screen you might want to
slide smoothly into.

 - batery burn -- the OpenGL API was originally designed for high end
workstations, and has some battery-depleting features such as a hi-res
timer event that triggers all the time and prevents sleep

The iPhone uses these smooth UI tricks (to a fantastic effect), and
its battery life is a fraction of every other phone -- I'd say that
the 3D niceness is part of the reason why.

cheers,



m
-- 
 martin.langh...@gmail.com
 mar...@laptop.org -- School Server Architect
 - ask interesting questions
 - don't get distracted with shiny stuff  - working code first
 - http://wiki.laptop.org/go/User:Martinlanghoff
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