Maybe you can obtain more specific info in the gcompris list:
https://lists.sourceforge.net/lists/listinfo/gcompris-devel

Date: Fri, 28 Jun 2013 10:54:18 +0200
From: laurent.bern...@gmail.com
To: gonz...@laptop.org
CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] Is PyGame already installed on real XO ?

Finally I've just understood how is orgranized the GCompris project :the boards 
implementations are written in C language, under the src/boards folderthe xml 
definition of the board is defined in boards/chess_movelearn.xml.in
the pieces are in the boards/chessNow I am trying to understand :how is the 
individual Chess MoveLearn is bundled from the overall GCompris sources
if I can easily change the chess board behaviour, just for Chess MoveLearn, 
particularly in order to highlight some cells (either by a blink or using a 
special color), and - for the theory part - to animate pieces on the board. 
(Though I think it can be better to use a child window instead when teaching 
pieces movement : so the animations would be managed in this child window).
Regards
2013/6/28 laurent bernabe <laurent.bern...@gmail.com>

Ok. So I keep the main idea of an exiting GCompris application extension.
I've looked at the mainline branch of the GCompris repository on Git SugarLabs 
: but I did not found any code relating to the sub project Chess MoveLearn 
(neither did I with the GCompris Activity homepage link).


Regards

2013/6/28 Gonzalo Odiard <gonz...@laptop.org>


I am not sure about GCompris use of PyGame, the last time I checked
(a long time ago) they used goocanvas

Gonzalo


On Thu, Jun 27, 2013 at 9:04 PM, laurent bernabe <laurent.bern...@gmail.com> 
wrote:



Thanks for the advice,
So I think I'll start a program from scratch, using Gtk3 (as I suppose that 
GCompris is built upon PyGame).
Regards



2013/6/28 Gonzalo Odiard <gonz...@laptop.org>




IMHO, PyGame does not integrate well with gtk, and we see different issues with 
activities using it,better use Gtk3 or do a web activity.
Gonzalo





On Thu, Jun 27, 2013 at 6:56 AM, laurent bernabe <laurent.bern...@gmail.com> 
wrote:





Hello everyone,
I plan to write an activity in order to let users learn basics chess rules.
But I am wondering whether I should write it in GTK3 or PyGame as I don't know 
if the real XO (not the emulator instances like in my environment) has already 
an installation of PyGame, so that no extra work need to be done in order to 
install the activity I'll try to write.






Thanks in advance.

_______________________________________________

Sugar-devel mailing list

Sugar-devel@lists.sugarlabs.org

http://lists.sugarlabs.org/listinfo/sugar-devel













_______________________________________________
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel                                 
          
_______________________________________________
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel

Reply via email to