Simon Schamijer wrote: > Hi, > > memosono is using the osc protocol > (http://opensoundcontrol.org/spec-1_0) to communicate with the game > server and to talk to the csound server. I think it is an easy to use > protocol and maybe some other games or activities want to use it as well. > > An osc message consists of an OSC address pattern (a path) followed by > an OSC type tag string followed by zero or more OSC arguments. > > '/MEMOSONO/test', 'ifs', [1, 3.4, 'test'] > > osc is callback based. On the receiver side the osc path and the type > tag is used to dispatch the right callback. > > A python implementation of the osc protocol and a basic api for > receiving and sending osc messages can be found in the memosono tree in > the osc folder. There exist python bindings for the osc library liblo as > well (http://das.nasophon.de/pyliblo/). > > What is the benefit of using this instead of SDL_mixer (as exposed through pygame.mixer)? Most games have no need to deal with a remote sound daemon, so I see no actual reason to use this.
--Noah
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