Simon Schamijer wrote:
> Hi,
>
> memosono is using the osc protocol 
> (http://opensoundcontrol.org/spec-1_0) to communicate with the game 
> server and to talk to the csound server. I think it is an easy to use 
> protocol and maybe some other games or activities want to use it as well.
>
> An osc message consists of an OSC address pattern (a path) followed by 
> an OSC type tag string followed by zero or more OSC arguments.
>
> '/MEMOSONO/test', 'ifs', [1, 3.4, 'test']
>
> osc is callback based. On the receiver side the osc path and the type 
> tag is used to dispatch the right callback.
>
> A python implementation of the osc protocol and a basic api for 
> receiving and sending osc messages can be found in the memosono tree in 
> the osc folder. There exist python bindings for the osc library liblo as 
> well (http://das.nasophon.de/pyliblo/).
>
>   
What is the benefit of using this instead of SDL_mixer (as exposed
through pygame.mixer)? Most games have no need to deal with a remote
sound daemon, so I see no actual reason to use this.

--Noah

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