Eben Eliason wrote: > > Heh, you always make things sound so logical and obvious :) > > Ok, so the suggested workflow has a somewhat deeper change than I had > envisioned yesterday. You say that a half completed puzzle should not > need to have it's picture changed. > Granted, that makes sense, but while searching for the correct image I > may try multiple ones, so what I do with a timer is detecting a game > action (moving a piece) to start it automatically, which is perfect to > remove the button for opening a new image... > > > Well, you could even leave the "choose an image" button all the time. > Technically speaking it's something one could do. Someone might even > want to if they have worked on a drawing more since yesterday and just > want to update the image a bit. I was mostly arguing that, while > possible, this task is likely rare, and so it shouldn't require extra > screen real estate which would better suit the puzzle-doing. If you > just have a button which let's them select an image at any time, > that's fine. > > Open a puzzle, get a popup asking for the image (through the Journal), > show the image in the puzzle. A button to 'Select another' is > presented. > Start working on the puzzle, the 'Select another' disappears. > Drop an image on a new puzzle loads that image. > But what if you drop an image on a running puzzle? Do I: > - save the current state and open the new image > - request that a new instance is spawned (will I be allowed to?) > - ignore the drop. > - Open the new image as if the puzzle activity had been started anew. > > > What do you think would best fit the intended UI workflow? > > > I'd change one thing up front, which is the requirement that they pick > an image in order to play at all. I would choose one really solid > default, perhaps something representing MaMaMedia itself, and make > that the image on the puzzle to begin with so that they can engage > with it as soon as the activity starts. Leave a button in the toolbar > for selecting a new image at any time, with the expectation that they > will likely do this rarely, and usually near the beginning stages of > the puzzle. > > If they do drag'n'drop or select a new image, I would just update the > image but keep the puzzle in its current state. Like I mentioned, > updating a photo or something could be a use case for this, so your > first option sounds like the best one. In any case, also offer a > "solve" and a "scramble" button in the toolbar so they can restart it > if they want to. (I imagine you have something like this already.) > > > How does that sound?
Not that good, actually :) For the most part I fully agree with you, and for the Slider Puzzle that could be a solution, but the Jigsaw, opposed to what the Slider does, keeps the original image aspect ratio and calculates the best fit size for pieces from that. So a different image will have a different cut and potentially a different number of pieces horizontally of vertically. But, for the most part, the idea is pretty good. Having a single image that is always started with a fresh puzzle activity (one not from a previous game) is also pretty good, if a bit "different" from what we are aiming at. I will talk to those who decide on Monday and will see what their feedback is on this. Thanks! > > - Eben _______________________________________________ Sugar mailing list [email protected] http://lists.laptop.org/listinfo/sugar

