Le dimanche 23 septembre 2007 à 18:48 -0400, Samuel Klein a écrit : > Thanks, Bruno. Some of these, like sudoku and superbrain, are great, > and would benfeit from multiplayer features.
True > Some require other libraries to work; for instance the chess > activities require gnuchess (we may want this in our base libraries, > but for now it can be bundled with the activity). Correct, I worked around the issue for gnucap, the electicity bundle includes the gnucap binary. I forgot to do the same with gnuchess. > Some require extra files (memorytux, chessmovelearn, looking for > skins/gartoon/bar_bg.jpg) OK, that's a bug in my bundle script, the activities relying on another activy's code miss the skin images. > Some don't load for me (chess_partyend, tuxpaint) chess won't work anyway since the binary is not there. Tuxpaint is irrelevant here, it's a wrapper over the tuxpaint activity, we just fork and start it but it's not sugar compliant and it rely on tuxpaint being available from the underlying distro. > Some are hard to use because of speed (watercycle). Yes, crane also, I could easily fix these by increasing the steps to move each objects. Don't know yet how to make this in a clean, easy to maintain way. > Minor style notes : the icons should reference the inner and outer > XO-icon color; that way when the activity is launched, it shares the > user's colors in the desktop circle. Right now all activities show up > as "GCompris" in that circle, with the same icon. Yes, we are aware of this. I saw the process to create one is better explained on the olpc wiki. I'll try to sugarize it soon. -- Bruno Coudoin http://gcompris.net Free educational software for kids http://toulibre.org Logiciel Libre à Toulouse _______________________________________________ Sugar mailing list [email protected] http://lists.laptop.org/listinfo/sugar

