On Tue, 2007-10-09 at 23:52 +0200, Marco Pesenti Gritti wrote: > On 10/9/07, Eben Eliason <[EMAIL PROTECTED]> wrote: > > > I can see that happening for python code. However, Write is part Python, > > > part C++. The Python part depends on a specific version of the C++ part, > > > so you can't just send over the python part and expect it to work. > > > > > > Now we don't track the non-python dependencies for an activity anywhere > > > as far as I know, so I don't see this working in practice. > > > > This is really just an extension of the bundle transfer idea, by which > > anyone should be able to join an activity on the mesh they don't yet > > have. There is overhead involved, but bundles are self-contained > > largely for reasons like this. If the bundle has a newer version, > > then it should be simple enough to transfer the entire bundle from A > > to B. Assuming the bundle contains the C++ component, what's the > > complication? > > I think the c++ component (libabiword) is currently installed in the system.
Exactly; libabiword is not part of the Write bundle. We could do that ofcourse, but then other applications can't benefit from the libabiword code (such as a Develop activity for example). I suspect more activities depend on code not in the bundle (browse, etoys?) Cheer, Marc _______________________________________________ Sugar mailing list [email protected] http://lists.laptop.org/listinfo/sugar

