I'll have a look into option b, but it doesn't make any sense to me yet
until I look into it.
I'm ready and keen to test option c. We have a demo coming up at the end of
June, and it would be great to be able to show vehicle interactions between
our systems.
As it stands we can render Sumo vehicles in our graphics engine, and we can
show Sumo vehicles stopping for our main vehicle.
We just can't get Sumo vehicles to drive past if we pull off, which isn't
such a big limitation for the demo.
Also Sumo cars don't overtake if we just park on the road, but I imagine
that is a Sumo setting, to allow vehicles to cross the central line?

-- 
Erik Newton
Model Integration Engineer
rFactor Pro



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On 6 June 2016 at 15:37, Jakob Erdmann <[email protected]> wrote:

> I had option b) in mind and I recommend you try it out. However, c) could
> still be ready by the end of June. It's only a few lines of code but I'll
> gladly take your help it testing it out.
>
> 2016-06-06 16:16 GMT+02:00 Erik Newton <[email protected]>:
>
>> Hi Jakob,
>> Thanks for the response. There's quite a bit to digest in that.
>>
>> I think I get it now. I thought you had implemented the 'leave road'
>> functionality with #2033, but that is something different.
>> I will need keepRoute=2 in #2258
>>
>> When we discussed this a while back, you thought this could be achieved
>> by the end of June? Do you think is this is still a possibility? Is there
>> anything I could do to help?
>>
>> Cheers,
>> Erik
>>
>>
>>
>>
>>
>>
>> --
>> Erik Newton
>> Model Integration Engineer
>> rFactor Pro
>>
>>
>> This e-mail and any files transmitted with it are private and
>> confidential. If you have received this email in error please notify the
>> sender immediately and delete this e-mail from your system. The recipient
>> should check this email and any attachments for the presence of viruses.
>> rFactor Pro accepts no liability for any damage caused by any virus
>> transmitted by this email. rFactor Pro is the trading name of Kangaloosh
>> Limited, registered in England No. 06427019.
>>
>> On 6 June 2016 at 14:41, Jakob Erdmann <[email protected]>
>> wrote:
>>
>>> Hello,
>>> - the issue in line 1396 has been addressed in revision 20892. The
>>> warning is now issued in all cases. Thanks for pointing it out
>>> - unless you can provide evidence against it, I would assume that the
>>> vehicle is not removed due to failure of moveToXY but due to reaching the
>>> end of its route. Once you move a vehicle onto an edge that is not on it's
>>> route, the vehicle gets a new route that consists only of that edge. It's
>>> easy for the vehicle to reach the end of that edge and be removed
>>> (currently, the only work-around is to set the vehicle speed to 0, which
>>> isn't always desirable).
>>> - If you want to move the vehicle off the road, you can do any of the
>>> following things:
>>>    a) add a stop with parking=true (can be done via TraCI)
>>>    b) enable the sublane-model (if you add the sumo option
>>> --lateral-resolution 3.2 everything will behave as before but moveToXY can
>>> move vehicles to the side of the road)
>>>    c) wait until the implementation of
>>> http://sumo.dlr.de/trac.wsgi/ticket/2258
>>>
>>> regards,
>>> Jakob
>>>
>>>
>>>
>>> 2016-06-06 9:53 GMT+02:00 Erik Newton <[email protected]>:
>>>
>>>> Using C++ TraCI, I've been looking at the new moveToXY functionality
>>>> such
>>>> that our VTD_EGO vehicle can leave the road. I may be misunderstanding
>>>> what
>>>> it is meant to do, but I'm struggling to get it to do what I would like
>>>> it
>>>> to do.
>>>>
>>>> Firstly I think there is an error on line 1396 of
>>>> TraCIServerAPI_Vehicle.cpp. I think it should be:
>>>> if (keepRoute) {
>>>> So it only generates the error if keepRoute was true.
>>>>
>>>> Assuming I have understood that correctly, then it appears that the
>>>> logic
>>>> for the rest of it is:
>>>> When I say don't keepRoute, move to the required position, then if
>>>> within
>>>> 100 metres of a road snap back onto it. If >100 meters from a road then
>>>> it
>>>> appears to remove the vehicle from the sim altogether, which means I
>>>> lose
>>>> the subscription to all the other vehicle positions.
>>>>
>>>> What I would like to be able to do, is pull to the side of the road, and
>>>> allow traffic to proceed. I can see that I could reduce the 100m
>>>> (maxRouteDistance) but then I still have the issue of the ego vehicle
>>>> being
>>>> removed, which is beyond my current understanding of the code.
>>>>
>>>> Am I understanding everything correctly?
>>>>
>>>> Cheers,
>>>> Erik
>>>>
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>>>
>>
>
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