overtaking through the opposite direction lane is also a new feature in the
development version. It's still somewhat experimental. See
http://sumo.dlr.de/wiki/Simulation/OppositeDirectionDriving

2016-06-06 16:55 GMT+02:00 Erik Newton <[email protected]>:

> I'll have a look into option b, but it doesn't make any sense to me yet
> until I look into it.
> I'm ready and keen to test option c. We have a demo coming up at the end
> of June, and it would be great to be able to show vehicle interactions
> between our systems.
> As it stands we can render Sumo vehicles in our graphics engine, and we
> can show Sumo vehicles stopping for our main vehicle.
> We just can't get Sumo vehicles to drive past if we pull off, which isn't
> such a big limitation for the demo.
> Also Sumo cars don't overtake if we just park on the road, but I imagine
> that is a Sumo setting, to allow vehicles to cross the central line?
>
> --
> Erik Newton
> Model Integration Engineer
> rFactor Pro
>
>
>
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> On 6 June 2016 at 15:37, Jakob Erdmann <[email protected]> wrote:
>
>> I had option b) in mind and I recommend you try it out. However, c) could
>> still be ready by the end of June. It's only a few lines of code but I'll
>> gladly take your help it testing it out.
>>
>> 2016-06-06 16:16 GMT+02:00 Erik Newton <[email protected]>:
>>
>>> Hi Jakob,
>>> Thanks for the response. There's quite a bit to digest in that.
>>>
>>> I think I get it now. I thought you had implemented the 'leave road'
>>> functionality with #2033, but that is something different.
>>> I will need keepRoute=2 in #2258
>>>
>>> When we discussed this a while back, you thought this could be achieved
>>> by the end of June? Do you think is this is still a possibility? Is there
>>> anything I could do to help?
>>>
>>> Cheers,
>>> Erik
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Erik Newton
>>> Model Integration Engineer
>>> rFactor Pro
>>>
>>>
>>> This e-mail and any files transmitted with it are private and
>>> confidential. If you have received this email in error please notify the
>>> sender immediately and delete this e-mail from your system. The recipient
>>> should check this email and any attachments for the presence of viruses.
>>> rFactor Pro accepts no liability for any damage caused by any virus
>>> transmitted by this email. rFactor Pro is the trading name of Kangaloosh
>>> Limited, registered in England No. 06427019.
>>>
>>> On 6 June 2016 at 14:41, Jakob Erdmann <[email protected]>
>>> wrote:
>>>
>>>> Hello,
>>>> - the issue in line 1396 has been addressed in revision 20892. The
>>>> warning is now issued in all cases. Thanks for pointing it out
>>>> - unless you can provide evidence against it, I would assume that the
>>>> vehicle is not removed due to failure of moveToXY but due to reaching the
>>>> end of its route. Once you move a vehicle onto an edge that is not on it's
>>>> route, the vehicle gets a new route that consists only of that edge. It's
>>>> easy for the vehicle to reach the end of that edge and be removed
>>>> (currently, the only work-around is to set the vehicle speed to 0, which
>>>> isn't always desirable).
>>>> - If you want to move the vehicle off the road, you can do any of the
>>>> following things:
>>>>    a) add a stop with parking=true (can be done via TraCI)
>>>>    b) enable the sublane-model (if you add the sumo option
>>>> --lateral-resolution 3.2 everything will behave as before but moveToXY can
>>>> move vehicles to the side of the road)
>>>>    c) wait until the implementation of
>>>> http://sumo.dlr.de/trac.wsgi/ticket/2258
>>>>
>>>> regards,
>>>> Jakob
>>>>
>>>>
>>>>
>>>> 2016-06-06 9:53 GMT+02:00 Erik Newton <[email protected]>:
>>>>
>>>>> Using C++ TraCI, I've been looking at the new moveToXY functionality
>>>>> such
>>>>> that our VTD_EGO vehicle can leave the road. I may be misunderstanding
>>>>> what
>>>>> it is meant to do, but I'm struggling to get it to do what I would
>>>>> like it
>>>>> to do.
>>>>>
>>>>> Firstly I think there is an error on line 1396 of
>>>>> TraCIServerAPI_Vehicle.cpp. I think it should be:
>>>>> if (keepRoute) {
>>>>> So it only generates the error if keepRoute was true.
>>>>>
>>>>> Assuming I have understood that correctly, then it appears that the
>>>>> logic
>>>>> for the rest of it is:
>>>>> When I say don't keepRoute, move to the required position, then if
>>>>> within
>>>>> 100 metres of a road snap back onto it. If >100 meters from a road
>>>>> then it
>>>>> appears to remove the vehicle from the sim altogether, which means I
>>>>> lose
>>>>> the subscription to all the other vehicle positions.
>>>>>
>>>>> What I would like to be able to do, is pull to the side of the road,
>>>>> and
>>>>> allow traffic to proceed. I can see that I could reduce the 100m
>>>>> (maxRouteDistance) but then I still have the issue of the ego vehicle
>>>>> being
>>>>> removed, which is beyond my current understanding of the code.
>>>>>
>>>>> Am I understanding everything correctly?
>>>>>
>>>>> Cheers,
>>>>> Erik
>>>>>
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>>>>
>>>
>>
>
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