Hi Soheil,
 
by default vehicles do not enter an intersection if they expect to stop 
inside. This behaviour can be configured in the junction model (see 
parameter jmIgnoreKeepClearTime
<https://sumo.dlr.de/docs/Definition_of_Vehicles%2C_Vehicle_Types%2C_and_Routes.html#junction_model_parameters>
 
).
Please note that junction model parameters are linked to the vehicle but 
not to the junction: They are applied to all junctions. The only workaround 
to change the behaviour locally is changing the vehicle types locally using 
calibrator items:
<https://sumo.dlr.de/docs/Simulation/Calibrator.html#calibrating_vehicle_types> 
. So you would need a calibrator at every entrance/exit edge of the area 
you want locally different driving behaviour.
 
Best regards
Mirko
 
 
 
 
-----Original-Nachricht-----
Betreff: Re: [sumo-user] fixing bugs in a jammed simulation
Datum: 2023-09-29T22:58:34+0200
Von: "Soheil Keshavarz" <[email protected]>
An: "Mirko Barthauer" <[email protected]>
 
 
 
Thanks a lot, Mirko for your reply. 
One more question. In the screenshot below you can see that in jam 
condition and in little junctions with alleys(roads with priority=2), 
vehicles do not move further and there is a gap in front of the alleys. How 
can I prevent this and make vehicles neglect these minor junctions, in 
order to better utilize main streets?
 
[image.png]   [image.png]
 
Regards,
Soheil
 

On Mon, Sep 25, 2023 at 4:10 AM Mirko Barthauer <[email protected]
<mailto:[email protected]> > wrote:
  Hi Soheil, you have set a quite high value for lcStrategic, meaning
  vehicles will care much about reaching the target turning lane early.
  Depending on which routes your vehicles take and how close junctions are
  next to each other, artefacts
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  Hi Soheil,
   
  you have set a quite high value for lcStrategic, meaning vehicles will
  care much about reaching the target turning lane early. Depending on
  which routes your vehicles take and how close junctions are next to each
  other, artefacts like in your screenshots may happen because maybe all
  vehicles turn right/left at some point... Then there may be other isues
  like how connections are modeled which is impossible to tell without the
  scenario.
   
  Regarding the first question about od2trips, I don't get the question. If
  you have TAZ containing multiple edges each with a probability > 0 to be
  chosen, then trips will not start / end necessarily on the same edge.
   
  Best regards
  Mirko
   
   
  -----Original-Nachricht-----
  Betreff: [sumo-user] fixing bugs in a jammed simulation
  Datum: 2023-09-23T02:04:12+0200
  Von: "Soheil Keshavarz via sumo-user" <[email protected]
  <mailto:[email protected]> >
  An: "[email protected] <mailto:[email protected]> " <
  [email protected] <mailto:[email protected]> >
   
   
   
  Hello all,
  I was hoping to get some help from you regarding different settings in my
  simulation of downtown Seattle, in which some links get highly jammed and
  many vehicles teleport.
   
  1- My demand file has trips in the format below:
    <trip id="1" depart="18008.0" fromTaz="5000" toTaz="5003"
  type="passenger" departLane="free" departSpeed="max"/>
  Since od2trip command assigns departing and arriving links to each id, I
  did not use it. However, like the 'different-source-sink' option in
  od2trip, I would like to make sure that trips with same origin and
  destination TAZs are not only in one link.
   
  2- There are some unusual behaviors in my simulation. I would appreciate
  any advise to correct them. 
  for example, a) in the bottom link, vehicles are not going forward in the
  middle lane, and vehicles that want to turn left, ONLY turn to most left
  lane of the adjacent link.
  [image.png]
  and b) vehicles in the south use a hight congested road with lower
  priority to reach the north, instead of using the link with higher
  priority and more lanes. Shouldn't higher priority mean a higher
  probability of being used in routing?
  [image.png]
  By the way, below are some hyperparameters of my sumocfg file and
  defintion of passenger vehicles in my simulation:
  [image.png]
   
  <vType id="passenger" vClass="passenger" accel="3.2" color="yellow"
  decel="3.5" length="4" maxSpeed="200" lcStrategic="2000" lcSpeedGain="5"
  lcCooperative="1" lcSpeedGainLookahead="5" minGap="1.5" cc1="0.9" cc2="4"
  cc3="-8" cc4="-0.1" cc5="0.1" cc6="11.44" cc7="0.25" cc8="3.5"
  cc9="1.5"/>
   
  Thank you in advance for your comments.
  --
  SOHEIL KESHAVARZ (he/him)
  Graduate Student | Research Assistant at iUTS Lab
  <https://depts.washington.edu/iuts/wordpress/>
  [email protected] <mailto:[email protected]>   /  <http://washington.edu/>
 

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