Hi, I created a scenario in which 6 cars are moving in a one lane street. In some point of the simulation, car A collides with its leading vehicle. Here I noticed that car A is removed from the current lane and it appears on the next lane! First, I thought that this may be due to Teleporting feature. So I diasbled teleporing by giving value 0 to it, but it does not change anything.
I need to remove car A completly from simulation environemt. Assume this scenario: car 1 -> car 2 -> car A -> car 3 -> car 4 -> car 5 If car A collides with its leading vehicle, I need to remve it completly from simulation. In the new setting, leading vehicle of car 2 is car 3 car 1 -> car 2 -> car 3 -> car 4 -> car 5 Another strange thing also happens after collision. The followSpeed method of vehicles are called two times! What can be the prolem? Thanks! - Mani Amoozadeh ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk _______________________________________________ sumo-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sumo-user
