Hi,

I created a scenario in which 6 cars are moving in a one lane street.
In some point of the simulation, car A collides with its leading vehicle.
Here I noticed that car A is removed from the current lane and it 
appears on the next lane!
First, I thought that this may be due to Teleporting feature. So I 
diasbled teleporing by giving value 0 to it, but it does not change 
anything.

I need to remove car A completly from simulation environemt.
Assume this scenario:

car 1 -> car 2 -> car A -> car 3 -> car 4 -> car 5

If car A collides with its leading vehicle, I need to remve it completly 
from simulation.
In the new setting, leading vehicle of car 2 is car 3

car 1 -> car 2 -> car 3 -> car 4 -> car 5

Another strange thing also happens after collision. The followSpeed 
method of vehicles are called two times!

What can be the prolem? Thanks!


- Mani Amoozadeh

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