Hello,
teleporting a vehicle after collisions cannot be disabled at this
time. It is done to resolve the invalid simulation state of two
vehicles occupying the same space. Since vehicles (generally) do not
move backwards, we teleport them to the succeeding lane. If you need
to remove vehicles after a collision I suggest you do it once they
finish teleporting.

The followSpeed method is called when putting the teleported vehicle
back into the network to ensure that vehicles behind it do not
collide.
regards,
Jakob

2013/10/21 Mani Amoozadeh <[email protected]>:
> Hi,
>
> I created a scenario in which 6 cars are moving in a one lane street.
> In some point of the simulation, car A collides with its leading vehicle.
> Here I noticed that car A is removed from the current lane and it
> appears on the next lane!
> First, I thought that this may be due to Teleporting feature. So I
> diasbled teleporing by giving value 0 to it, but it does not change
> anything.
>
> I need to remove car A completly from simulation environemt.
> Assume this scenario:
>
> car 1 -> car 2 -> car A -> car 3 -> car 4 -> car 5
>
> If car A collides with its leading vehicle, I need to remve it completly
> from simulation.
> In the new setting, leading vehicle of car 2 is car 3
>
> car 1 -> car 2 -> car 3 -> car 4 -> car 5
>
> Another strange thing also happens after collision. The followSpeed
> method of vehicles are called two times!
>
> What can be the prolem? Thanks!
>
>
> - Mani Amoozadeh
>
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