Hello,
the default settings of randomTrips.py give equal probability for each
edge to be used as a start/destination edge.
However, the routes themselves are computed as the shortest path
between start and destination. In a real-life network some edges will
be more "important" and be in many possible shortest paths while other
edges will naturally be less used.
I think what you are trying to achieve is very unlikely in a real-life
network. Furthermore if your network uses traffic lights and these are
not well tuned, you may get big jams which can further widen the
discrepancy in edge usage.
Your best bet is to play around with synthetic networks to achieve
uniform distribution.
regards,
Jakob

2013/11/1 Brown Daniel <[email protected]>:
> Hello,
>
>
>
> I want to generate vehicle movement to have vehicles uniformly running in
> road network. Because I need a large number of vehicles, I use
> randomTrips.py tool to choose source and destination randomly. But, during
> the simulation, vehicles are not uniformly distributed in the network. Some
> edges are occupied by many vehicles while other edges have no vehicles.
>
>
>
> How can I generate a vehicle route to have a uniform distribution of
> vehicle movement in the network?
>
>
>
> Thanks
>
>
> Daniel
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