Hello,
if you really need uniform distibution I would suggest a simple network
(like a grid) and manually specified routes.
regards,
Jakob


2013/11/5 Daniel Brown <[email protected]>

> Hi Jakob,
>
> What do you mean I may use synthetic networks to achieve uniform
> distribution?
>
> Is it possible to achieve uniform distribution if I use grid network
> and don't set traffic lights? Maybe I also need to manually specify
> the edges of each route, not use randomTrips.py to choose only
> source/destination edge.
>
> Thanks.
>
> Daniel
>
> 2013/11/1 Jakob Erdmann <[email protected]>:
> > Hello,
> > the default settings of randomTrips.py give equal probability for each
> > edge to be used as a start/destination edge.
> > However, the routes themselves are computed as the shortest path
> > between start and destination. In a real-life network some edges will
> > be more "important" and be in many possible shortest paths while other
> > edges will naturally be less used.
> > I think what you are trying to achieve is very unlikely in a real-life
> > network. Furthermore if your network uses traffic lights and these are
> > not well tuned, you may get big jams which can further widen the
> > discrepancy in edge usage.
> > Your best bet is to play around with synthetic networks to achieve
> > uniform distribution.
> > regards,
> > Jakob
> >
> > 2013/11/1 Brown Daniel <[email protected]>:
> >> Hello,
> >>
> >>
> >>
> >> I want to generate vehicle movement to have vehicles uniformly running
> in
> >> road network. Because I need a large number of vehicles, I use
> >> randomTrips.py tool to choose source and destination randomly. But,
> during
> >> the simulation, vehicles are not uniformly distributed in the network.
> Some
> >> edges are occupied by many vehicles while other edges have no vehicles.
> >>
> >>
> >>
> >> How can I generate a vehicle route to have a uniform distribution of
> >> vehicle movement in the network?
> >>
> >>
> >>
> >> Thanks
> >>
> >>
> >> Daniel
> >>
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