Hi All,

Until recently, when I had a collision (intentionally) the vehicle at  
the rear of the collision was marked as teleporting, but didn't  
reappear. This worked quite well for me, as the last output from  
traci4j was the position followed by the teleported message. So, I  
just added some smoke and flames to that position, and you got a nice  
visual cue that the car crashed.

Now, this vehicle reappears along the route. Looking in the docs  
(http://sumo-sim.org/wiki/Simulation/Why_Vehicles_are_teleporting) I  
guess this is the intended way of doing things?

I'm not sure what I've changed that would have caused this.. I think  
its that previously the AI was sending lots of small moveTo commands,  
so the route was never long at all, so maybe SUMO couldn't teleport it  
in that case?

Anyway, is there any nice way to disable teleports? I can see the  
benefit that it would keep the route clear, but equally, a crash  
occured, so maybe there should be a deadlock now?

If not, is the best alternative something like catching the vehicle ID  
from the 'vehicles that have begun teleporting' list, and then  
removing it from the sim via traci before it reappears?

Thanks!


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