Hi All, Until recently, when I had a collision (intentionally) the vehicle at the rear of the collision was marked as teleporting, but didn't reappear. This worked quite well for me, as the last output from traci4j was the position followed by the teleported message. So, I just added some smoke and flames to that position, and you got a nice visual cue that the car crashed.
Now, this vehicle reappears along the route. Looking in the docs (http://sumo-sim.org/wiki/Simulation/Why_Vehicles_are_teleporting) I guess this is the intended way of doing things? I'm not sure what I've changed that would have caused this.. I think its that previously the AI was sending lots of small moveTo commands, so the route was never long at all, so maybe SUMO couldn't teleport it in that case? Anyway, is there any nice way to disable teleports? I can see the benefit that it would keep the route clear, but equally, a crash occured, so maybe there should be a deadlock now? If not, is the best alternative something like catching the vehicle ID from the 'vehicles that have begun teleporting' list, and then removing it from the sim via traci before it reappears? Thanks! ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ sumo-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sumo-user
