Hi, To simulate a crashed vehicle holding up a lane, when I catch a teleported vehicle, I re-insert it at its previous position, with a small route and zero speed.
I've set up a dedicated vehicle type for this, mainly so that I can show it in a unique colour, but it does mean I can play with vehicle parameters too. The problem I have, is that I think the 'safe distance' metric might be kicking in but in a more extreme way than usual? For some reason I seem to need about 9 to 10 seconds gap between vehicles, compared to inserting vehicles into the road network normally which is around 2-3 seconds gap. I've tried changing minGap in case this made a difference, but doesn't seem to. The only unique thing I can think of is that I insert the 'crashed' vehicle back with a speed of 0. The weirder thing, is that if the gap is approx 8 seconds, it seems insufficient, and so a number of vehicles go past the location I wish to re-insert the crashed vehicle, but then all of a sudden it will insert, maybe 2-3 seconds ahead of another vehicle. I'm a bit stuck, the only workaround I have at the moment is to make sure there is a large gap behind any vehicle that is likely to crash, so that it can be inserted, which isn't so realistic. Thanks Vincent ------------------------------------------------------------------------------ _______________________________________________ sumo-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sumo-user
