Hi Joerg, I had a look into the code and it is the maximum speed of the edges which prevents the crossings from being build. If the edges have an allowed speed of more than 50 km/h they get crossings only if they are traffic light controlled. I will close the ticket and open another one to make that value configurable.
Regards, Michael Am 08.06.2015 um 13:24 schrieb Joerg Schweizer: > Dear all, > maybe I overlooked something very trivial, as nobody else seems to have > issues with this. But in the attached simple network (a 3x3 grid > produced by netgenerate using sidewalks.guess and crossings.guess > option) the pedestrain (which is the only vehicle, see route file) > should be able to cross node 1/0. But instead, it throws an error: > Error: Disconnected walk for person '5'. > I played around with different intersections and priorities, but always > the same result. > > Actually, I am wondering about 2 things: > - Why the pedestrian not walk across the walking area ? I even provided > the route! > > - The net does not contain "crossing" edges, and I did not figure out > how to force netgenerate to produce them. When netconverting OSM > networks, crossings are generated and pedestrians have no problems to > cross intersection. > > So maybe just netgenerate is not generating a correct network. > > Thanks for any hints. > > Joerg > > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > sumo-user mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/sumo-user > ------------------------------------------------------------------------------ _______________________________________________ sumo-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sumo-user
