While I have very little knowledge of either protocol, they seem similar. My guess is that THINC was implemented on top of a standard OS simply because that was the easiest way to prototype. Do you mean that all current implementations of the protocol require running a full OS? I don't see how a protocol can require a client running a full OS. Please explain further.
I wasn't talking about adopting the entire protocol, but merely specific details from it.
See page 11 for an example:
"While Sun Ray and THINC use a similar multicommand protocol, Sun Ray is unable to leverage..."
I'm running SRSS 3.0 on x86 Solaris 10 right now. I find it usable, but slightly sluggish over 802.11g. Fast Ethernet is just as good as local, for just about everything except video, which is still not adequate. I would love to tell you my perception of Sun Ray over ADSL as soon as I can buy an account from someone.
Is offscreen drawing somehow impossible within the current Sun Ray architecture?
- Curt
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