Rotation was originally done to satisfy customers doing signage who didn't care 
about high performance.

Here's a response from the engineer who worked on this:

I'm not on the list, I'll let you respond. Yes, it is
expected behavior. Anything other than normal,
side by side, non-rotated Outputs will result in
a shadow framebuffer being used, and all rendering
optimizations disabled. Even on the non-rotated
Output, as dual-monitor DTU's look like a single
framebuffer to Xnewt.

-Bob


On 05/12/11 12:55 PM, Jonathan C. Bailey wrote:
Hello,

I'm currently playing with the Xrandr rotation features in SRS 5.2 and have run 
into a performance issue. Here's my configuration:

Sun Ray 2FS
   DVI1 = 1680x1050 LCD
   DVI2 = 1680x1050 LCD

What I'm trying to do is rotate the LCD on DVI2 to the left and keep DVI1 
normal. I issue:

/opt/SUNWut/bin/xrandr --output DVI2 --rotate left

..and the monitor rotates. Only issue is that performance on both monitors is 
SLOW (choppy, etc). Rotating DVI2 back to normal results in good performance.

Anyone have an idea what is going on? Is this something that should be working 
the way I expect?

-Jon
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