I get "WebGL not supported." in my SeaMonkey v2.33 web browsers from
http://js1k.com/2015-hypetrain/demo/2313 from
http://www.pouet.net/prod.php?which=65222 ... What about the rest of
you? Maybe it is my very old, Windows XP Pro SP3 and its old
hardwares. :/
Maybe, works here Win7.
Interesting. http://js1k.com/2015-hypetrain/demo/2322 worked though. I
wonder why!
Windows 7 Ultimate SP1
SeaMonkey 2.26.1
While <http://js1k.com/2015-hypetrain/demo/2313> gives me "WebGL not
supported.", other pages at that site render okay.
Also, I had no problem viewing
<http://www.pouet.net/prod.php?which=65222>.
Demo works fine for me, Win7 Pro SP1 and SM 2.33.
You can test your browser here:
<https://www.browserleaks.com/webgl>
Instructions for enabling in Firefox at the bottom of the page, should
also work in SM (webgl.disabled is "false" by default in my SM 2.33).
On my very old, updated Windows XP Pro SP3 machine: "WebGL Browser Report
WebGL is a software interface for accessing graphics hardware from
within a web browser without installing additional plug-ins. Based on
OpenGL ES 2.0, HTML5 WebGL allows a programmer to specify the objects
and operations involved in producing high-quality graphical images,
specifically color images of 3D objects.
The following table describes what level of support WebGL provides your
web browser, as well as the dump of a static WebGL parameters more or
less related to a web browser identity.
WebGL Support Detection
Does Your Browser Supports WebGL? ✔ Yes
Is WebGL Enabled in Your Browser? × No
Browser User-Agent: Mozilla/5.0 (Windows NT 5.1; rv:36.0) Gecko/20100101
Firefox/36.0 SeaMonkey/2.33
WebGL Context Info
Supported Context Name(s) [webgl, experimental-webgl, moz-webgl,
webkit-3d]
GL Version VERSION
Shading Language Version SHADING_LANGUAGE_VERSION
Vendor VENDOR
Renderer RENDERER
Vertex Shader
Max Vertex Attributes MAX_VERTEX_ATTRIBS
Max Vertex Uniform Vectors MAX_VERTEX_UNIFORM_VECTORS
Max Vertex Texture Image Units MAX_VERTEX_TEXTURE_IMAGE_UNITS
Max Varying Vectors MAX_VARYING_VECTORS
Best Float Precision getShaderPrecisionFormat(VERTEX_SHADER)
Rasterizer
Aliased Line Width Range ALIASED_LINE_WIDTH_RANGE
Aliased Point Size Range ALIASED_POINT_SIZE_RANGE
Fragment Shader
Max Fragment Uniform Vectors MAX_FRAGMENT_UNIFORM_VECTORS
Max Texture Image Units MAX_TEXTURE_IMAGE_UNITS
Best Float Precision getShaderPrecisionFormat(FRAGMENT_SHADER)
Framebuffer
RGBA Bits [RED_BITS, GREEN_BITS, BLUE_BITS, ALPHA_BITS]
Depth / Stencil Bits: [DEPTH_BITS, STENCIL_BITS]
Max Render Buffer Size MAX_RENDERBUFFER_SIZE
Max Viewport Dimensions MAX_VIEWPORT_DIMS
Textures
Max Texture Size MAX_TEXTURE_SIZE
Max Cube Map Texture Size MAX_CUBE_MAP_TEXTURE_SIZE
Max Combined Texture Image Units MAX_COMBINED_TEXTURE_IMAGE_UNITS
Max Anisotropy MAX_TEXTURE_MAX_ANISOTROPY_EXT
Miscellaneous :
Antialiasing getContextAttributes().antialias
Angle
Supported WebGL Extensions [OES_texture_float; OES_texture_half_float;
WEBGL_lose_context; OES_standard_derivatives; OES_vertex_array_object;
WEBGL_debug_renderer_info; WEBGL_debug_shaders;
WEBGL_compressed_texture_s3tc; WEBGL_depth_texture;
OES_element_index_uint; EXT_texture_filter_anisotropic;
WEBGL_compressed_texture_atc; ANGLE_instanced_arrays;
WEBGL_compressed_texture_pvrtc; EXT_color_buffer_half_float;
WEBGL_color_buffer_float; EXT_frag_depth EXT_sRGB; EXT_draw_buffers;
EXT_blend_minmax; OES_texture_float_linear;
OES_texture_half_float_linear; WEBGL_compressed_texture_etc1;
WEBGL_dynamic_texture; WEBGL_shared_resources]..."
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