Scott-
Thanks. That helped.
I found out that my app (game) uses 3 static ports (documentation only
shows 2!) as well as one that is dynamically assigned each time you start
the application. That latter port makes it impossible for me to set up the
UDP reflection, but it's not a big deal, it doesn't affect outside users of
the game server.
I did NOT see any logging of dropped packets for the default rule, however.
Does logging of dropped packets work for reflected NAT?
Thanks in advance. PFsense rocks, I'm so glad that I went back to it from
m0n0 (which is great in it's own right).
At 08:49 AM 4/27/2006, Scott Ullrich wrote:
It should work fine, but keep in mind only individual port forwards work.
Scott
On 4/27/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> All-
>
> I've been off the list for a while, my apologies if this has been covered,
> searching was fruitless.
>
> I would like to do NAT reflection for UDP, but it appears to not be
> working. Is this a bug, a product limitation (can't do it with this
> platform), or an enhancement request?
>
> The reason I'd like to do it relates to playing games that are inside my
> firewall, but connecting to them as if I was outside the firewall.
>
> Thanks in advance.
>
> --
> Bill Plein
> [EMAIL PROTECTED]
>
>
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