some months ago i acquired a battered motor cycle helmet. the aim is to mount 
eight loudspeakers ; remove the foam but leave the helmet suspension intact, so 
it is a few inches off the head in all directions. feed a standard cube decode. 
havent tried it yet. distracted by a loudspeaker cube!
 
umashankar

i have published my poems. read (or buy) at http://stores.lulu.com/umashankar


 
> Date: Wed, 25 May 2011 07:09:14 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [Sursound] Sound Externalization Headphone
> 
> As in most things there are first order effects and second order effects.
>  
> Although there seems to be little in the literature, the basic cause of 
> internalization seems clearly to be interference with the pinna.  You can 
> test this for yourself by whistling and bringing your hands up to your ears.  
> The whistle will for most people move inside their head.  Thus since most 
> earphones, interfere with  the pinna internalization results.  Etymotic 
> earphones don't work because then there are no pinna.  On can imagine that a 
> brain that suddenly cannot receive any pinna directional finding patterns (or 
> any normal ones) makes the only logical assumption possible that the sound 
> originates inside the skull.
>  
> The old IMAX helmut for 3D solved this problem (and the stereo crosstalk one) 
> by using ear speakers.  Their demo for an AES convention was very convincing. 
>  Another problem with earphone listening is that the stage is sort of always 
> frontal, but you can get great proximity (depth) effects. The rear or 
> overhead part, in the absence of normal Pinna function, is almost impossible 
> to achieve unless your standards or expectations are low.  You may get it to 
> work for one listener or earphone type but not universally.
>  
> Tricks like head tracking, HRTF diddling, etc. are second order fixes or mild 
> palliatives.  Pinna are like fingerprints and it is likely impossible to find 
> a universal solution to internalization that is practical.  If  you measure 
> your own pinna and then use this IR with eytmotic earphones you should get a 
> reasonable result, but in practice this is difficult and even unpleasant.  
> This is why the loudspeaker binaural technologies are still attractive and 
> why there are hundreds of PC and iPod docking stations advertised.
>  
> By the way the iPad app for Ambiophonics is free thanks to Steve Hotto.
>  
> Ralph Glasgal
> [email protected]
> www.ambiophonics.org 
> 
> From: Junfeng Li <[email protected]>
> To: Surround Sound discussion group <[email protected]>
> Sent: Tuesday, May 24, 2011 3:49 AM
> Subject: [Sursound] Sound Externalization Headphone
> 
> Dear List,
> 
> I am now researching on 3D audio playback/rendering in headphone. One
> purpose of this work is to playback the 5.1 Audio using headphone.
> One main problem for sound playback using headphone is "in-head
> localization". Therefore to playback the 5.1 audio with headphone, I am now
> trying to externalize sound in headphone playback.
> 
> Is anyone able to give me some comments/suggestion on this issue?
> 
> Thank you so much in advance.
> 
> Best regards,
> Junfeng
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