>
>
> On 12/06/2012 08:02, etienne deleflie wrote:
>
>> Actually, I thought of a test that could establish the role of the
>> cognitive dimension. Here it is: Create a concert environment, with lots of
>> speakers set up in a circle, 16, 32 ... whatever number is convincing of
>> super-dooper technology. Blindfold all participants. Allow for a largish
>> corridor straight through the centre of the listening area. Get a horse, a
>> real horse. Walk the horse through the listening area. After the
>> 'performance', ask the participants how realistic the sound of the horse
>> was ... on a scale of 1-100%. My hypothesis is that there will be people
>> who will score below 100%. And if they do (this is very un-scientific of me
>> ... I should just do the experiment), then this demonstrates that even if
>> technology can recreate the exact stimuli that is heard in real-life, it is
>> not sufficient to create a successful illusion of reality... or to create
>> reality-equivalence.
>>
>
> Although the principle is sound, there's a problem with using a horse -
> they have a very big presence, not least in terms of smell, air movements
> and floor impacts (especially if it decides to drop some rose fertiliser on
> the way). It would be very difficult for people not to realise that it was
> actually a real horse, even blindfolded. Someone playing an instrument
> would probably be better option...


yes ... absolutely.

Although what is interesting is that you are saying that using horse dung,
in combination with some light air movements and floor impacts can be used
to bolster a synthesised walkthrough of a horse.

(which is kinda consistent with Wagner's concept of the 'total work of art')

Etienne


>
>
>       Dave
>
> --
>  These are my own views and may or may not be shared by my employer
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