Hi! First to say something about myself, regarding the fact I'm new on Sursound: I'm a student of the Faculty of Electrical Engineering and Computing in Zagreb, Croatia. My primary interests are audioelectronics and surround sound reproduction (my BSc thesis was an implementation of a higher-order Ambisonics on Linux). I hope I'll be able to extend my research to MSc thesis, which I will be writing next year. For now, I'm doing a research on Ambisonic uses and applications, and some issues began to pop-up.
I have a number of questions concering Ambisonics that can all be summarized in one: does Ambisonic have a commercial future and why? I've read a lot of papers in the last few months, and the answer NO is a little less than a consensus. It also seems that a vast majority of those papers is at least 15 years old and appears to be outdated (in my experience). The issues presented in those papers are all based on a lack of universal format, expensive microphone arrays, size of available broadcasting bandwidth, and perhaps the need for a setup with much more complexity than stereo. On the other hand, I find it hard to grasp the impression that a rather powerful tool such as Ambisonics can't find a suitable application, especially when 3D movie and game industry is starting to intensify. Also, why couldn't B-format real-time encoding of point sources be implemented in simulators (flight, gaming, etc.)? All in all, what's slowing the advancement? Can we expect let's say IMAX Ambisonic surround? I would really like to hear some professional and personal opinions. Best regards, Ivan Vican -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20130515/2ba2fc29/attachment.html> _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
