Hi!

First to say something about myself, regarding the fact I'm new on Sursound: 
I'm a student of the Faculty of Electrical Engineering and Computing in Zagreb, 
Croatia. My primary interests are audioelectronics and surround sound 
reproduction (my BSc thesis was an implementation of a higher-order Ambisonics 
on Linux). I hope I'll be able to extend my research to MSc thesis, which I 
will be writing next year.
For now, I'm doing a research on Ambisonic uses and applications, and some 
issues began to pop-up.

I have a number of questions concering Ambisonics that can all be summarized in 
one: does Ambisonic have a commercial future and why?

I've read a lot of papers in the last few months, and the answer NO is a little 
less than a consensus. It also seems that a vast majority of those papers is at 
least 15 years old and appears to be outdated (in my experience). The issues 
presented in those papers are all based on a lack of universal format, 
expensive microphone arrays, size of available broadcasting bandwidth, and 
perhaps the need for a setup with much more complexity than stereo.

On the other hand, I find it hard to grasp the impression that a rather 
powerful tool such as Ambisonics can't find a suitable application, especially 
when 3D movie and game industry is starting to intensify. Also, why couldn't 
B-format real-time encoding of point sources be implemented in simulators 
(flight, gaming, etc.)?

All in all, what's slowing the advancement? Can we expect let's say IMAX 
Ambisonic surround? I would really like to hear some professional and personal 
opinions.

Best regards,

Ivan Vican
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