Regarding 'even' distribution of points on a sphere Most of the spherical microphone arrays use the Fliege points http://www.personal.soton.ac.uk/jf1w07/nodes/nodes.html
For numerical integration on the sphere (both for ambisonic decoder optimization and mic array simulation), I use Lebedev-Laikov quadrature http://en.wikipedia.org/wiki/Lebedev_quadrature Florian Hollerweger's 3LD system implements bucky balls, geodesics, and a minimum energy scheme based on electron repulsion. http://flo.mur.at/software/3ld -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20130711/f1dedf9b/attachment.html> _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
