Regarding 'even' distribution of points on a sphere

Most of the spherical microphone arrays use the Fliege points
   http://www.personal.soton.ac.uk/jf1w07/nodes/nodes.html

For numerical integration on the sphere (both for ambisonic decoder
optimization and mic array simulation), I use Lebedev-Laikov quadrature
   http://en.wikipedia.org/wiki/Lebedev_quadrature

Florian Hollerweger's 3LD system implements bucky balls, geodesics, and a
minimum energy scheme based on electron repulsion.
   http://flo.mur.at/software/3ld
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