Christian Heinrichs wrote:

For those that haven't been following it: there's been a lot of mention of 3D audio in Sony's announcement of their VR devkit just now. Looks like we'll be hearing a lot more of the term "3D Audio" in mainstream media from now on!

http://live.theverge.com/live-sony-playstation-future-of-innovation-gdc-2014/

"A lot of people leave the audio for last, but it's really important to design audio for VR at the same time. It will really help. It will amplify."

Audio: "True spatial sound, synthesized by simulating the human ear... Created by real world experiments using speaker/microphone arrays." (*but* no mention about how they're solving the problem of personalised HRTFs)

All the best,
Christian

Hi Christian,

I believe they refer a lot to their VR glass project ("Project Morpheus"), which is basically a Sony copy of Oculus Rift / Crystal Cove, but - important for us - seems to cover binaural audio output. (Head-tracking probably included, as this is a VR device. My source says that the "correct position of noises will be calculated and reproduced via headphones. )

Sony's head-tracker is said to have a temporal accuracy of 1000Hz, which should be enough for any video and audio purposes.

My German sourse (heise.de, News section of today) says that this device will come to the market probably end of 2015.

The link you provided didn't work for me, BTW...

Best,

Stefan
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