Christian Heinrichs wrote:
For those that haven't been following it: there's been a lot of
mention of 3D audio in Sony's announcement of their VR devkit just
now. Looks like we'll be hearing a lot more of the term "3D Audio" in
mainstream media from now on!
http://live.theverge.com/live-sony-playstation-future-of-innovation-gdc-2014/
"A lot of people leave the audio for last, but it's really important
to design audio for VR at the same time. It will really help. It will
amplify."
Audio: "True spatial sound, synthesized by simulating the human ear...
Created by real world experiments using speaker/microphone arrays."
(*but* no mention about how they're solving the problem of
personalised HRTFs)
All the best,
Christian
Hi Christian,
I believe they refer a lot to their VR glass project ("Project
Morpheus"), which is basically a Sony copy of Oculus Rift / Crystal
Cove, but - important for us - seems to cover binaural audio output.
(Head-tracking probably included, as this is a VR device. My source says
that the "correct position of noises will be calculated and reproduced
via headphones. )
Sony's head-tracker is said to have a temporal accuracy of 1000Hz, which
should be enough for any video and audio purposes.
My German sourse (heise.de, News section of today) says that this device
will come to the market probably end of 2015.
The link you provided didn't work for me, BTW...
Best,
Stefan
_______________________________________________
Sursound mailing list
[email protected]
https://mail.music.vt.edu/mailman/listinfo/sursound