See? > Hey everyone, > > Our lab is working on some audio spatialization techniques that we'd like > to sync up with visual content over the Oculus Rift. We would like to > process the Ambisonic audio content separately (using head-tracking data > from the Oculus) for binaural rendering while the interactive VR visuals > are running on the Oculus. > > I was just wondering if there are any freely available demos that include > both VR visuals for Oculus as well as Ambisonic sound files. > > So I'm basically looking for > > - VR visual content *integrated *with the Oculus Rift > - *Raw *Ambisonic recordings that go along with the VR simulation > > Alternatively, if there is no Ambisonic content I could start out with > binaural audio being output, but farther down the line I'd prefer raw > Ambisonic recordings to be able to test different binaural rendering > techniques as well. > > Let me know if you know of anything available along these lines. Thanks so > much! > > --Braxton > > -- > Braxton Boren > Postdoctoral Research Associate > 3D Audio and Applied Acoustics Laboratory > Princeton University > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141112/a53a422a/attachment.html> > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on.
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