See?
> Hey everyone,
>
> Our lab is working on some audio spatialization techniques that we'd like
> to sync up with visual content over the Oculus Rift. We would like to
> process the Ambisonic audio content separately (using head-tracking data
> from the Oculus) for binaural rendering while the interactive VR visuals
> are running on the Oculus.
>
> I was just wondering if there are any freely available demos that include
> both VR visuals for Oculus as well as Ambisonic sound files.
>
> So I'm basically looking for
>
>    - VR visual content *integrated *with the Oculus Rift
>    - *Raw *Ambisonic recordings that go along with the VR simulation
>
> Alternatively, if there is no Ambisonic content I could start out with
> binaural audio being output, but farther down the line I'd prefer raw
> Ambisonic recordings to be able to test different binaural rendering
> techniques as well.
>
> Let me know if you know of anything available along these lines. Thanks so
> much!
>
> --Braxton
>
> --
> Braxton Boren
> Postdoctoral Research Associate
> 3D Audio and Applied Acoustics Laboratory
> Princeton University
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