Quite agree, Dave - in fact I'd go further:
Literal physical realism is a philosophical and practical impossibility. The 
idea of an artificial reality - sometimes called "virtual reality" that has ALL 
the causal attributes of "real reality" is entirely suspect - if it had all the 
atttributes, then you would just refer to it as "reality" and if it only had 
some, then this fact would logically be detectable. 
This argument is as old as the hills - it's not precisely what Plato was saying 
in his Cave metaphor (later made into a film : "the Matrix") but the example is 
germane. The appropriate argument for Plato's example (goodness knows, we're 
still arguing with him more than two-and-a-half thousand years later!) it the 
"...as if..." argument - if it looks, smells, feels like reality, proceed to 
treat it as if it is real. If it walks like a duck... etc

So, given that, for most purposes in most artificial environments, 
"plausibility" is the only game in town
I tend to think of this question (which taxes me a lot, as you can imagine) in 
terms of "cognitive cartoonification" - that is to say, perception cannot 
possibly handle all of the "infinite" (oh, alright, not literally, but beyond 
my mathematical capabilities by many orders of magnitude) incoming information, 
....in real time. So, processing shortcuts have to be made, and the selection 
of these shortcuts is what we normally call "evolution".
Hence, the 'cognitive currency' of our everyday interactions with our 
environment is in the form of pared-down, but appropriate to the task in and, 
representations - cartoons.

For a fine example of just how pared-down (in a non-noisy environment) see 
http://www.biomotionlab.ca/Demos/BMLwalker.html - 15 points of light can give 
you age, sex, weight, mood (along more than one dimension)

Another way to think of it: you could have a made-for-TV period drama that is 
lusciously shot, using fantastic hi-def equipment, yet it seem lacklustre and 
boring. You could have badly drawn, badly animated, 
coloured-in-by-a-three-year-old cartoons (eg. The Simpsons) that are funnier, 
more interesting and philosophically deeper than the first example.

So animated puppets, cartoons, theatre, paintings, can all engender the sense 
of plausibility without being remotely "realistic".

Better go and do some work now...
Dr. Peter Lennox
Senior Fellow of the Higher Education Academy
Senior Lecturer in Perception
College of Arts
University of Derby

Tel: 01332 593155
________________________________________
From: Sursound [[email protected]] On Behalf Of Dave Malham 
[[email protected]]
Sent: 14 April 2015 07:12
To: Surround Sound discussion group
Subject: Re: [Sursound] Re. Boids for Ambisonic Panning

If there is a choice to be made, plausibility is definitely more important
than realism - if nothing else, because plausibility is almost always (with
due care and attention) achievable whereas realism almost never, or never,
is.

   Dave

On 13 April 2015 at 18:15, James Anthony Enda Bates <[email protected]> wrote:

> I think most of the important points have been covered already but in
> general I would say that when simulating distance effects, plausibility is
> usually more relevant than absolute realism.
> Also, the more cues, the better!
> enda
>
> -- www.endabates.net
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--

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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