Jean-Pascal Beaudoin wrote:

Some complimentary info I received from the Ozo Service team:

"








*Using the Creator application, we support the export of audio captured
through the camera's microphones as -4.0 with a loudspeaker layout of 45,
-45, 135, -135 degrees OR5.0 with a loudspeaker layout of 30, -30, 0, 110,
-110 degrees OR7.0 with a loudspeaker layout of 30, 0, -30, 90, -90, 150,
-150 degrees OR8.0 with a loudspeaker layout of 0, -45, -90, -135, 180,
135, 90, 45.It should be noted that in those angles positive angles are on
the left (which is mathematically correct way to present them). Commonly in
audio it is vice versa (i.e., positive angle on the right), so you may
select yourselves which way you want to present those angles.In the future,
we will support arbitrary loudspeaker layouts (including elevated
loudspeakers), but at the moment only those are possible.*"

Jean-Pascal Beaudoin | Headspace Studio
Co-founder / Head of Sound
+1 514-746-8461

Which means they are able to do (surround) format transformation. But all these export options are very obviously 2D audio output, needed for conventional film/TV. (Not for VR audio listened via headphones.)

Nokia is very explicit about "360 * 360 degree audio area coverage" ("full-sphere").

The "8-channel hedgehog format" (if I am right on this) can easily be reproduced via headphones, but it is not a standardized or even practicable speaker format. (They could support Auro 3D and/or 5.1/7.1 + 4H layouts, for example.)

Thank you!

Stefan Schreiber


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