Hi Archontis, I would like to design decoders for 2d and 3d arrays, 1st through 3rd order (at least), both regular and irregular arrays. C code examples would be incredibly helpful as I plan to develop decoders for Pd and Max.
I have already developed some basic ambisonic externals for Pd (http://rickygraham.net/?p=176401730 <http://rickygraham.net/?p=176401730>) based on encoding and decoding technical notes from Blue Ripple Sound (http://www.blueripplesound.com/decoding <http://www.blueripplesound.com/decoding>), which provides coefficients for basic array set-ups. Most importantly, I’d like to figure out how to calculate these coefficients myself and I am having trouble finding literature on how to do that. I have reached out to a few folks who used their own programs to calculate coefficients. Essentially, I’d like to build my own program in the C programming language. Shortly, I will have access to a 16-channel ring on the horizontal plane and a b-format cube. This system will be modular and configurable into irregular setups, too. Many thanks, Ricky > On Feb 20, 2016, at 12:00 PM, sursound-requ...@music.vt.edu wrote: > > Hi Richard, > > there are numerous articles, do you intend to use anything more specific? 2D > or 3D decoding? regular or irregular setups? Or you are looking for the most > general case? > (when you say in C, do you mean published code examples?) > And by low-orders do you mean first-order systems mainly (b-format)? Most > practical systems at the moment target up to 3rd-order, which are not very > high orders either, but it makes a difference. > > Regards, > Archontis -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160220/0d8e9399/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.