len moskowitz wrote:

OSSIC (formerly Sonic VR) has designed prototypes of headphones that do automatic HRTF calculation and headtracking. They will support ambisonics (They have a TetraMic system.)


They are seeking development and production funding on Kickstarter:


https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t


They sought to raise $100,000 in 60 days. They've already raised over $340,000 in less than three.


Congratulations and surely a highly interesting product, but to keep a wide perspective:

- I would imagine that few of the "test persons" (in the promotional videos) had former experience to listen to surround headphones using HRTFs AND HT (head-tracking)

- Such products already exist in the market. It is revealing that none of the supposed "tech leaders" has even mentioned this!

The most comparable product would be this one:

http://www.3dsoundlabs.com/

- It is (nearly) consense among experts (and in our forum) that HT is more important than personalisation - which can be added on top.

- I would expect that 3D Sound Labs (and VR/AR companies in general) will look into personalisation/calibration issues very soonly, if they are not already doing this.

The OSSIC X remains a cool and intriguing concept. The aimed price also seems to be ok. (As a game or VR "accessoire", the price seems a bit high though. Would you < as a consumer > buy VR "glasses" AND this? So maybe the main market will be < music listening >?)


Best regards,

Stefan

P.S.: In the end, you would have to compare OSSIC X against available "normal" HT headphones (using generic HRTFs)

How big is the "gain" of personalisation?

Such tests have to be done, even by institutions such as EBU, IRT, BBC, RAI etc. etc. I should add the BiLI initiative. (Several people related to this are lurking or posting on sursound. ;-) )



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