Thank Bob, for the well minded answer -
> Sounds like a fun project! Good luck with it.
Hitherto I had bad luck and the little one(s) not much fun.
Of seven downloaded(*) "Linux-ready" games -
-- three were packages (RedHat RPM, right) of which just one
did indeed install; none could be made to run yet.
-- of the four others, three would not compile at all, the forth
did, but would not run (complaining of "at least 8 bit color"
depth needed, though that machine *does* run with up to 24-32;
now explain that to some 8-years old, not to speak of asking them
for patience while searching for the reason.)
The whole exercise is quite reveiling in terms of my own (relative)
newbie status and the typical hitches occuring over and over again:
one prog which "can't locate binfmt-0064" (indeed not present but where
in hell do you find that one, on the net?), the other would just freak
and drop out, eventual error messages being lost in the deep of the HD
(and *not* where ever one would look for), etc.
So the "project" is straight developping towards a Linux rant v.N+1.
For DOSEMU nor WINE couldn't be made to run, neither on a "big"
machine - where I would urgently need the first(**) -, nor on the
somewhat more modest kids' machine, and that despite of the combined
efforts of several local Linux gurus here (I do get a little help from
my friends).
This "kids' machine project" is directly linked with the more
ambitious one to develop kind of a "recycling model" for good and
useful hardware, where the Linux part of the best of the two worlds
would have the dire task to do what DOS (especially on the mem-hungry
graphics side) wouldn't be capable to do.
So far, I get more and more pessimistic (and at times sheer desperate)
about it. One reason is the, in quite some aspects, intransparent file
organisation of the "system" itself - ok., there are good utilities to
search but it takes hours, if not (work-)days to get (perhaps no) result;
though the "better" file system is one of the declared holy graals of
Linux. Another one is the dependency on a networked situation - the
*more* typical situation of single-user, not permanent online units
(and correspondent practical problems of importing/transfering) is
still not really addressed. A third, and enormous, hurdle is the
handling of video hardware. (Laptops combine all these problems
alltogether.)
Thus I might as well arrive at Or's conclusion which he formulated
quite well in his posting here on: Fri, 1 Sep 2000,
> Subject: [SURVPC] DOS and the future (was: DOS and Windows ME)
// Heimo Claasen // <[EMAIL PROTECTED]> // Brussels 2000-09-02
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