hi andr�
ive just taken a look at your sun animation again. its really cool !
and ive just had an idea , you might want to try to approximate
the path using keySplines:
<animate attributeName='x' values='0;413' dur='10s' fill='freeze'
begin='debut.click' calcMode='linear'/>
<animate attributeName='y' values='211;50;211' keySplines="0.1 0.21
0.49 1;0.51 0 0.9 0.8" dur='10s' fill='freeze' begin='debut.click'
calcMode='spline'/>
just a thought
holger
andr� m. winter wrote:
> hi,
>
> i was wondering if it is possible to apply an animation along a path in
> the x an y attributes of fePointLight.
>
> animateMotion/mpath needs an element that supports transformations (i
> guess so), but fePointLight doesn't seem to.
>
> what i want: moving the sun in the example from michel hirzler
> (<http://pilat.free.fr/filtres/fsp_anim.htm>) along an bezier curve and
> not only between points. i had only success with feeding the animate x
> and animate y attributes with pairs of values, thus moving along
> straight segments
> <http://tirolatlas.uibk.ac.at/kids/modules/learnmaps/_graphics/17_sonnenstand/sun.svgz>.
>
> is there any other way to do that?
>
> thanks,
> andr�
>
>
> --
> ___________________________________________________________________
> andre m. winter,
> <http://www.carto.net/>
> <http://www.vectoreal.com/>
> <http://tirolatlas.uibk.ac.at/>
>
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