Jerry

you are right. Currently the only "export" option is an alert box. I 
will improve that later. I had just the idea to advance the list of 
shortcut primitives like "rect" and "circle" and "ellipse". A "pie 
slice" primitive with the properties radius and angle would be nice. And 
ofcourse a regular polygon.

Regards
Olaf

Jerrold Maddox wrote:
> Olaf
> 
> Very well done - good subtle touches like the use of opacity for the 
> shapes, the color choices overall and the  varied use of letter 
> spacing.
> 
> One question, a dumb one, is where can I find the  exported SVG as a 
> symbol definition? - all I see is the Alert box.
> 
> Jerry
> 
> 
> 
> 
>>Hi Doug and Jerry
>>
>>I talked about the basic shapes for map symbols in Tokyo. The idea was
>>the same like Doug mentioned: Use a regular polygon and a pie slice as
>>basic shapes to build your own map symbol. The (very basic) prototype is
>>available under www.oschnabel.gmxhome.de/mapsymbolbrewer/prototyp/index.svg
>>
>>Just my 2 cents.
>>Regards
>>Olaf
>>
>>Doug Schepers wrote:
>>
>>> Hi, Jerry-
>>>
>>> Jerrold Maddox wrote:
>>> |
>>> | NIce work on the regular polygons. They would be especially
>>> | useful for me in to use in patterns and as a way to do
>>> | tessellations and tiling.
>>>
>>> Yes, I can see how regular polygons, in combination with clipPath, could
>>> make some very cool tesslations.
>>>
>>> Mind you, you can do that now, you just have to calculate the shapes by hand
>>> (or with a graphical editor).
>>>
>>> | (If anyone on the list don't realize that these go way beyond
>>> | M.C Escher, look at the examples, especially Japanese and
>>> | Islamic, on this site:
>>> | 
>>><http://library.thinkquest.org/16661/gallery/index.html>http://library.thinkquest.org/16661/gallery/index.html
>>> 
>>>)
>>> |
>>> | One other, maybe naive, question - how hard would it be to
>>> | merge 3 hexagons into a diaper shape, so they could be used
>>> | in SVG very econmically.
>>> |
>>> | Here is an Flash animation using them so you will know what
>>> | shape I am talking about:
>>> | 
>>><http://www.courses.psu.edu/art/art003_jxm22/animationsample.html>http://www.courses.psu.edu/art/art003_jxm22/animationsample.html
>>>
>>> In SVG1.2, this would be doable, since you will be able to use VectorEffects
>>> to make a single outline stroke for all 3 of the hexagons. However, that may
>>> be overkill... You can do that right now using a polygon (again, calced by
>>> hand), and it would be less computationaly expensive.
>>>
>>> Regards-
>>> Doug
>>>
>>> doug . schepers  @ vectoreal.com
>>> www.vectoreal.com ...for scalable solutions.
>>>
>>>
>>>
>>>
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>>
>>--
>>Olaf Schnabel
>>Department of Cartography
>>Swiss Federal Institute of Technology (ETH)
>>ETH Hoenggerberg, CH-8093  Zurich, Switzerland
>>phone: ++41 44 633 3031
>>e-mail: [EMAIL PROTECTED]
>>www: <http://www.ika.ethz.ch/schnabel>http://www.ika.ethz.ch/schnabel
>>
>>
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-- 
Olaf Schnabel
Department of Cartography
Swiss Federal Institute of Technology (ETH)
ETH Hoenggerberg, CH-8093  Zurich, Switzerland
phone: ++41 44 633 3031
e-mail: [EMAIL PROTECTED]
www: http://www.ika.ethz.ch/schnabel


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