Hi Domenico,

I understand your main argument that you think it's too early to release
Mozilla's SVG implementation, and that you think the overall effect will be
to harm SVG on the Web. I just happen to take the opposite view. Clearly
there are people on this list that fall into both camps; some for, some
against.

Some specific comments:

If the 70% figure of rendering success has been realistically set by
> yourself then I don't dispute it, but I randomly visited about 15 of
> the svg links in my bookmarks and got 0% positive results.


I wonder how many of these were a result of problems in the SVG vs. problems
or missing features in Mozilla. Unfortunately so much of the SVG in the wild
falls into the former category it's difficult to determine figures regarding
how much should work, and how much is expected not to.

A big difference between ASV 1 and 2 and FFsvg is that ASV simply
> allowed the kick off, I don't think there were any works prior to
> that, or were there? The scenario is totally opposite for FF


In my opinion SVG has done anything but "kick off" on the Web. The volume of
SVG out there doesn't even register when compared to mainstream Web content
and that situation has previously shown little sign of change. Personally, I
believe a fundamental reason for this has been the lack of native support. A
lot of people simply won't consider using a technology for which the only
real support is a plug-in with an unknown, but probably small and shrinking
install base. Native support not only eliminates the plug-in barrier, but
for some people I expect it will allay concerns about the technology's
future on the Web. By putting a partial implementation into the hands of the
wider developer community we might give SVG a chance to "kick off" on the
Web for real - before it's too late. Waiting until a year from now (actually
probably more like 18 months) would certainly be too late I think. We need
that time for new people to start learning about it and begin to use it.
This way some current SVG won't work, yes. But it will bring in a whole new
user base, giving SVG a chance to live and grow rather than wither into
permenant insignificance, on the Web.

Of course in this type of
> society the trend to not listen to older, wiser people, is ever
> galloping.


"Not fair!" It was widely known that we planned to include our SVG support,
we provided links to test builds and we asked for feedback. We were
listening. We still are. But unfortunatley that doesn't mean we can make
everyone happy, or that we can go back now and turn off the SVG support.

Jonathan,
>
> In my letter I can read:
> "artists and programmers"
> "artists and technicians"
> Can you?


Yes. I read that. I'm not sure why you ask.

You say you (the Mozilla team) poled the community. I've been away
> from the list for a few months, as other developers have. Wouldn't
> have it been more appropriate to make some individual contact, like
> you did when you suggested auditing, and seek personal advice
> like "Hi xyz, the implementation is in advanced state, but this and
> that is still missing, do you think it would be blah blah?".


I generally contacted people for one of three reasons; 1) their site
contained an SVG tutorial that taught "bad" authoring practices (or didn't
mention the basic things that are vital in FF); 2) we got a complaint from a
FF tester that we didn't render the SVG on site X, and it turned out that
site X's SVG was "bad"; 3) a few other random sites that I felt were high
profile and it would be good to see working for FF 1.5.

In general when I contacted people I always mentioned that the FF release
was expected soon and that our SVG support would be turned on, so those same
people should have been aware of it. I imagine I gave you that information
too, although I don't have those emails to hand ATM. Some people replied to
my emails, and some people (like yourself) even did work on their SVG as a
result. However, you were in the minority. For the most part I never heard
back and nothing changed, or else I got so much resistance that I decided
direct emailing was a poor use of my very limited time. Having talked on and
off the lists for months both about how to make your SVG valid enough to
give FF a fighting chance to render it, and the fact that we were going to
release our SVG implementation, I hoped that awareness was high enough for
people to make their own decisions to test their content or not. If you
haven't been on list for some time that's unfortunate, but it was never
going to be possible to catch everyone.

The
> majority replied "yes". Did you take into consideration eventually
> what the minority said? Did you think it was appropriate to sort by
> number instead of by experience level?


We considered what everyone had to say. In general it's hard to guage how
"experienced" people are, or how representative of existing SVG content
authors they are, but several of the most well known SVG figures were amoung
those that said yes.

I'm not sure that you quite
> got the measure of how much artists, programmers and developers are
> concerned. The work that they have ALREADY done is affected, valid
> or not valid.


I guess not. Other than this thread, we haven't heard much from people in
this vein. Hopefully that isn't because of an expectation that we would take
offense. Unless we're subjected to a personal and abusive attack that won't
be the case.

I'm keen to hear feedback (on or off list) from all sides to get a better
idea of how much demand exists for different features. Although, as I said,
that won't change what's in FF 1.5 now, it gives us a focus for the next
release. We don't hear too much from people regarding this, perhaps because
people don't want to use up our time and they assume we know what's missing.
Well we do know what's missing, but we could certainly do with a better idea
of how much demand there is for specific features to help us focus on what
to implement/fix next.

> I am, of course, very sorry that you find that the SVG support is
> not up
> > to your needs.
>
> You sound like an AT&T public relation agent. I can do without this
> type of remark. I raised an issue that I see as a problem, and a
> solution that I think would be beneficial for the community,
> including Mozilla.


Unfortunately this is a problem when communicating with someone you don't
know personally and can't hear or see. I'm not an AT&T public relation
agent. I was being very genuine there, as I really am sorry for your
problems and I didn't want you to think I was unsympathetic.

> Those sound like rather nasty problems. Bug reports with testcases
> would
> > be helpful.
>
> Are you serious??? I'm a human, can you please talk in a way other
> than binary logic? I mean... SMIL is missing in the implementation
> and you ask for bug report? What would be the point? You call them
> nasty problems, that is what they are, not bugs.


The descriptions you gave sounded like they were most likely the result of
bugs to me, not missing functuality. Work is underway on SMIL, but if you
have other specific functionality that you need implemented please do flag
it to us.

Did you raise the issue at all with the
> Mozilla Foundation before stating that it's "very unlikely that the
> Mozilla Foundation would take sucha drastic step"?


No, I didn't. But I've been involved with Mozilla for the last five years in
one way or another, and I have a fairly good idea what scale of problem is
required to cause a new release. Unfortunately for anyone against including
the SVG support in 1.5 this isn't on that scale, I think.

Regards,
Jonathan


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